ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Homescapes - Casual - Puzzle
2
Session 1Feature EncounteredTutorial?Tutorial TypeTimeIAP Offer ContentOffer TypePriceValuePurchased?TimeItems/Bonus Currency ObtainedTime
3
Date2/27/23Character dialogue introduces storyNoN/A:08
4
Session Length15:06Pull-pin mini-gameNoN/A:31
5
Privacy Policy?NoIntro to placing furniture + accessing task UIYesInteractive; Text:55
6
Login? Required?Facebook; NoNew characters introducedNoN/A1:15
7
Additional Updates?NoName playerNoN/A1:34
8
Asks for Notifications?
YesIntro to match-3 YesInteractive; Text2:09
9
Starting XP LevelDay 1 (0%)Intro to rocket boostYesInteractive; Text3:17
10
Ending XP LevelDay 2 (30%)New character introducedNoN/A5:32
11
Starting Stage1Intro to bomb boostYesInteractive; Text5:57
12
Ending Stage8Intro to paper plane boostYesInteractive; Text7:13
13
Session Difficulty 1-102New character introducedNoN/A8:12
14
Intro to moves mechanic + disco ball boostYesInteractive; Text8:57
15
Major plot pointNoN/A10:27
16
Finish restoring areaNoN/A10:41
17
Pull-pin mini-game (optional)YesInteractive; Text10:54
18
Prompt to rate the appNoN/A11:20
19
Second in-game day beginsNoN/A11:40
20
Intro to carpet mechanicYesInteractive; Text12:50
21
Prompt to log in to FacebookNoN/A13:44
22
Start level with boosts + comboing boostsYesInteractive; Text14:16
23
SummaryTutorials were introduced through dialogue from the main character, Austin. Notably, the app began with a pull-pin mini-game rather than a match-3 level. Multiple boosts and level mechanics were introduced in this session, and no IAPs were offered. See the image gallery for this session here.
24
25
26
27
Session 2Feature EncounteredTutorial?Tutorial TypeTimeIAP Offer ContentOffer TypePriceValuePurchased?TimeItems/Bonus Currency ObtainedTime
28
Date2/28/23Character welcomes player backNoN/A:10
29
Session Length15:23Intro to piece mechanicYesInteractive; Text:28
30
Starting XP LevelDay 2 (30%)Unlock hammer boost itemNoN/A1:57
31
Ending XP LevelDay 3 (0%)New character introducedNoN/A2:28
32
Starting Stage8Intro to in-game social networkYesInteractive; Text2:40
33
Ending Stage15Intro to hammer boost itemYesInteractive; Text3:02
34
Session Difficulty 1-103Unlock daily rewardsYesInteractive; Text4:59
35
Pull-pin mini-game (optional)NoN/A6:43
36
Tap and hold to choose itemYesInteractive; Text9:37
37
Intro to collect cherries and jelly mechanicsYesInteractive; Text9:58
38
Unlock gold reserve (vault)YesText10:46
39
End of day 2NoN/A15:05
40
SummaryLevels began to grow slightly more challenging in this session. I continued to unlock new mechanics and secondary features, each with its own brief tutorial. No IAPs were offered in this session. See the image gallery for this session here.
41
42
43
44
Session 3Feature EncounteredTutorial?Tutorial TypeTimeIAP Offer ContentOffer TypePriceValuePurchased?TimeItems/Bonus Currency ObtainedTime
45
Date3/1/23Character comments on daily rewardN/AN/A1:21300 primary currency2:59
46
Session Length15:00Intro to mail mechanic + currency giftYesInteractive; Text2:59
47
Starting XP LevelDay 3 (0%)Coin wheel mini-game (optional)NoN/A3:43
48
Ending XP LevelDay 3 (57%)Intro to collect donuts mechanicYesInteractive; Text8:24
49
Starting Stage15Event pop-upNoN/A9:44
50
Ending Stage21Pull-pin mini-game (optional)NoN/A12:42
51
Session Difficulty 1-105
52
SummaryThere was a noticeable increase in difficulty in this session, largely due to running out of moves. Unlike in the previous two sessions, I was unable to complete a full day. I continued to unlock new mechanics as I progressed through levels. No IAPs were offered in this session. See the image gallery for this session here.
53
54
55
56
Session 4Feature EncounteredTutorial?Tutorial TypeTimeIAP Offer ContentOffer TypePriceValuePurchased?TimeItems/Bonus Currency ObtainedTime
57
Date3/2/23Character welcomes the player backNoN/A:18Beginner's Bundle: 4k primary currency, 1 bomb and rocket boost, 1 paper plane boost, 1 disco ball boostPop-up$2.9940% offYes9:05
58
Session Length15:00Intro to box mechanicYesText2:39
59
Starting XP LevelDay 3 (57%)Minor event unlockedYesInteractive; Text4:37
60
Ending XP LevelDay 3 (92%)Minor event unlocked YesText6:38
61
Starting Stage21Starter IAP offer after levelNoN/A9:05
62
Ending Stage26Large story event unlocked - transported to different areaYesInteractive; Text11:35
63
Session Difficulty 1-104
64
SummaryAgain, I was unable to complete a full day, mostly due to multiple interruptions as new events are unlocked. Two minor events, which involve completing normal levels, were introduced through mini-storylines that interrupted the main narrative. Another larger story event took me to an entirely new location with new mechanics that involved clearing obstacles, exploring an island, and gathering treasure. The first starter IAP was offered in this session after completing a match-3 level. See the image gallery for this session here.
65
66
67
68
Session 5Feature EncounteredTutorial?Tutorial TypeTimeIAP Offer ContentOffer TypePriceValuePurchased?TimeItems/Bonus Currency ObtainedTime
69
Date3/3/23Told about ending of large event in-characterNoN/A:23Gold reserve: 3k primary currencyPop-up$2.99N/ANo8:04
70
Session Length15:00Two minor events unlockedYesText2:21
71
Starting XP LevelDay 3 (92%)Unlock sledgehammer boost itemYesInteractive; Text2:53
72
Ending XP LevelDay 4 (46%)End of day 3NoN/A5:31
73
Starting Stage26Prompt to rate appNoN/A5:39
74
Ending Stage35Meet cat characterNoN/A7:35
75
Session Difficulty 1-103Vault IAP readyNoN/A8:04
76
Seasonal event with battle pass unlockedYesInteractive; Text9:28
77
Name cat characterNoN/A11:22
78
Intro to cookie mechanicYesText12:05
79
SummaryI was able to complete a day and make good progress through the next. More events were introduced after an app update. No starter IAPs were offered in this session, though the vault IAP was offered when it was partially filled. See the image gallery for this session here.
80
81
82
83
Session 6Feature EncounteredTutorial?Tutorial TypeTimeIAP Offer ContentOffer TypePriceValuePurchased?TimeItems/Bonus Currency ObtainedTime
84
Date3/6/23Multiple event pop-ups after claiming daily rewardNoN/A:17Gold reserve: 5k primary currencyPop-up$2.99N/ANo11:46
85
Session Length15:24In-character intro to new eventNoN/A:41
86
Starting XP LevelDay 4 (46%)New character introducedNoN/A2:47
87
Ending XP LevelDay 4 (92%)Tutorial for event introduced previouslyYesInteractive; Text; Visuals3:05
88
Starting Stage35Prompt to join a clubYesInteractive; Text; Visuals5:16
89
Ending Stage41In-character intro to new eventYesText6:02
90
Session Difficulty 1-105Intro to glove boost itemYesInteractive; Text 6:25
91
Hard levelNoN/A8:36
92
Vault IAP readyNoN/A11:46
93
SummaryI was nearly able to complete a day in this session. There were multiple pop-ups in this session for events both new and old. Some new events were introduced via their own storylines by side characters. No starter IAPs were offered in this session, though the vault IAP was offered when it was fully filled. See the image gallery for this session here.
94
95
96
97
98
99
100