A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Homescapes - Casual - Puzzle | |||||||||||||||||||||||||
2 | Session 1 | Feature Encountered | Tutorial? | Tutorial Type | Time | IAP Offer Content | Offer Type | Price | Value | Purchased? | Time | Items/Bonus Currency Obtained | Time | |||||||||||||
3 | Date | 2/27/23 | Character dialogue introduces story | No | N/A | :08 | ||||||||||||||||||||
4 | Session Length | 15:06 | Pull-pin mini-game | No | N/A | :31 | ||||||||||||||||||||
5 | Privacy Policy? | No | Intro to placing furniture + accessing task UI | Yes | Interactive; Text | :55 | ||||||||||||||||||||
6 | Login? Required? | Facebook; No | New characters introduced | No | N/A | 1:15 | ||||||||||||||||||||
7 | Additional Updates? | No | Name player | No | N/A | 1:34 | ||||||||||||||||||||
8 | Asks for Notifications? | Yes | Intro to match-3 | Yes | Interactive; Text | 2:09 | ||||||||||||||||||||
9 | Starting XP Level | Day 1 (0%) | Intro to rocket boost | Yes | Interactive; Text | 3:17 | ||||||||||||||||||||
10 | Ending XP Level | Day 2 (30%) | New character introduced | No | N/A | 5:32 | ||||||||||||||||||||
11 | Starting Stage | 1 | Intro to bomb boost | Yes | Interactive; Text | 5:57 | ||||||||||||||||||||
12 | Ending Stage | 8 | Intro to paper plane boost | Yes | Interactive; Text | 7:13 | ||||||||||||||||||||
13 | Session Difficulty 1-10 | 2 | New character introduced | No | N/A | 8:12 | ||||||||||||||||||||
14 | Intro to moves mechanic + disco ball boost | Yes | Interactive; Text | 8:57 | ||||||||||||||||||||||
15 | Major plot point | No | N/A | 10:27 | ||||||||||||||||||||||
16 | Finish restoring area | No | N/A | 10:41 | ||||||||||||||||||||||
17 | Pull-pin mini-game (optional) | Yes | Interactive; Text | 10:54 | ||||||||||||||||||||||
18 | Prompt to rate the app | No | N/A | 11:20 | ||||||||||||||||||||||
19 | Second in-game day begins | No | N/A | 11:40 | ||||||||||||||||||||||
20 | Intro to carpet mechanic | Yes | Interactive; Text | 12:50 | ||||||||||||||||||||||
21 | Prompt to log in to Facebook | No | N/A | 13:44 | ||||||||||||||||||||||
22 | Start level with boosts + comboing boosts | Yes | Interactive; Text | 14:16 | ||||||||||||||||||||||
23 | Summary | Tutorials were introduced through dialogue from the main character, Austin. Notably, the app began with a pull-pin mini-game rather than a match-3 level. Multiple boosts and level mechanics were introduced in this session, and no IAPs were offered. See the image gallery for this session here. | ||||||||||||||||||||||||
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26 | ||||||||||||||||||||||||||
27 | Session 2 | Feature Encountered | Tutorial? | Tutorial Type | Time | IAP Offer Content | Offer Type | Price | Value | Purchased? | Time | Items/Bonus Currency Obtained | Time | |||||||||||||
28 | Date | 2/28/23 | Character welcomes player back | No | N/A | :10 | ||||||||||||||||||||
29 | Session Length | 15:23 | Intro to piece mechanic | Yes | Interactive; Text | :28 | ||||||||||||||||||||
30 | Starting XP Level | Day 2 (30%) | Unlock hammer boost item | No | N/A | 1:57 | ||||||||||||||||||||
31 | Ending XP Level | Day 3 (0%) | New character introduced | No | N/A | 2:28 | ||||||||||||||||||||
32 | Starting Stage | 8 | Intro to in-game social network | Yes | Interactive; Text | 2:40 | ||||||||||||||||||||
33 | Ending Stage | 15 | Intro to hammer boost item | Yes | Interactive; Text | 3:02 | ||||||||||||||||||||
34 | Session Difficulty 1-10 | 3 | Unlock daily rewards | Yes | Interactive; Text | 4:59 | ||||||||||||||||||||
35 | Pull-pin mini-game (optional) | No | N/A | 6:43 | ||||||||||||||||||||||
36 | Tap and hold to choose item | Yes | Interactive; Text | 9:37 | ||||||||||||||||||||||
37 | Intro to collect cherries and jelly mechanics | Yes | Interactive; Text | 9:58 | ||||||||||||||||||||||
38 | Unlock gold reserve (vault) | Yes | Text | 10:46 | ||||||||||||||||||||||
39 | End of day 2 | No | N/A | 15:05 | ||||||||||||||||||||||
40 | Summary | Levels began to grow slightly more challenging in this session. I continued to unlock new mechanics and secondary features, each with its own brief tutorial. No IAPs were offered in this session. See the image gallery for this session here. | ||||||||||||||||||||||||
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44 | Session 3 | Feature Encountered | Tutorial? | Tutorial Type | Time | IAP Offer Content | Offer Type | Price | Value | Purchased? | Time | Items/Bonus Currency Obtained | Time | |||||||||||||
45 | Date | 3/1/23 | Character comments on daily reward | N/A | N/A | 1:21 | 300 primary currency | 2:59 | ||||||||||||||||||
46 | Session Length | 15:00 | Intro to mail mechanic + currency gift | Yes | Interactive; Text | 2:59 | ||||||||||||||||||||
47 | Starting XP Level | Day 3 (0%) | Coin wheel mini-game (optional) | No | N/A | 3:43 | ||||||||||||||||||||
48 | Ending XP Level | Day 3 (57%) | Intro to collect donuts mechanic | Yes | Interactive; Text | 8:24 | ||||||||||||||||||||
49 | Starting Stage | 15 | Event pop-up | No | N/A | 9:44 | ||||||||||||||||||||
50 | Ending Stage | 21 | Pull-pin mini-game (optional) | No | N/A | 12:42 | ||||||||||||||||||||
51 | Session Difficulty 1-10 | 5 | ||||||||||||||||||||||||
52 | Summary | There was a noticeable increase in difficulty in this session, largely due to running out of moves. Unlike in the previous two sessions, I was unable to complete a full day. I continued to unlock new mechanics as I progressed through levels. No IAPs were offered in this session. See the image gallery for this session here. | ||||||||||||||||||||||||
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56 | Session 4 | Feature Encountered | Tutorial? | Tutorial Type | Time | IAP Offer Content | Offer Type | Price | Value | Purchased? | Time | Items/Bonus Currency Obtained | Time | |||||||||||||
57 | Date | 3/2/23 | Character welcomes the player back | No | N/A | :18 | Beginner's Bundle: 4k primary currency, 1 bomb and rocket boost, 1 paper plane boost, 1 disco ball boost | Pop-up | $2.99 | 40% off | Yes | 9:05 | ||||||||||||||
58 | Session Length | 15:00 | Intro to box mechanic | Yes | Text | 2:39 | ||||||||||||||||||||
59 | Starting XP Level | Day 3 (57%) | Minor event unlocked | Yes | Interactive; Text | 4:37 | ||||||||||||||||||||
60 | Ending XP Level | Day 3 (92%) | Minor event unlocked | Yes | Text | 6:38 | ||||||||||||||||||||
61 | Starting Stage | 21 | Starter IAP offer after level | No | N/A | 9:05 | ||||||||||||||||||||
62 | Ending Stage | 26 | Large story event unlocked - transported to different area | Yes | Interactive; Text | 11:35 | ||||||||||||||||||||
63 | Session Difficulty 1-10 | 4 | ||||||||||||||||||||||||
64 | Summary | Again, I was unable to complete a full day, mostly due to multiple interruptions as new events are unlocked. Two minor events, which involve completing normal levels, were introduced through mini-storylines that interrupted the main narrative. Another larger story event took me to an entirely new location with new mechanics that involved clearing obstacles, exploring an island, and gathering treasure. The first starter IAP was offered in this session after completing a match-3 level. See the image gallery for this session here. | ||||||||||||||||||||||||
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67 | ||||||||||||||||||||||||||
68 | Session 5 | Feature Encountered | Tutorial? | Tutorial Type | Time | IAP Offer Content | Offer Type | Price | Value | Purchased? | Time | Items/Bonus Currency Obtained | Time | |||||||||||||
69 | Date | 3/3/23 | Told about ending of large event in-character | No | N/A | :23 | Gold reserve: 3k primary currency | Pop-up | $2.99 | N/A | No | 8:04 | ||||||||||||||
70 | Session Length | 15:00 | Two minor events unlocked | Yes | Text | 2:21 | ||||||||||||||||||||
71 | Starting XP Level | Day 3 (92%) | Unlock sledgehammer boost item | Yes | Interactive; Text | 2:53 | ||||||||||||||||||||
72 | Ending XP Level | Day 4 (46%) | End of day 3 | No | N/A | 5:31 | ||||||||||||||||||||
73 | Starting Stage | 26 | Prompt to rate app | No | N/A | 5:39 | ||||||||||||||||||||
74 | Ending Stage | 35 | Meet cat character | No | N/A | 7:35 | ||||||||||||||||||||
75 | Session Difficulty 1-10 | 3 | Vault IAP ready | No | N/A | 8:04 | ||||||||||||||||||||
76 | Seasonal event with battle pass unlocked | Yes | Interactive; Text | 9:28 | ||||||||||||||||||||||
77 | Name cat character | No | N/A | 11:22 | ||||||||||||||||||||||
78 | Intro to cookie mechanic | Yes | Text | 12:05 | ||||||||||||||||||||||
79 | Summary | I was able to complete a day and make good progress through the next. More events were introduced after an app update. No starter IAPs were offered in this session, though the vault IAP was offered when it was partially filled. See the image gallery for this session here. | ||||||||||||||||||||||||
80 | ||||||||||||||||||||||||||
81 | ||||||||||||||||||||||||||
82 | ||||||||||||||||||||||||||
83 | Session 6 | Feature Encountered | Tutorial? | Tutorial Type | Time | IAP Offer Content | Offer Type | Price | Value | Purchased? | Time | Items/Bonus Currency Obtained | Time | |||||||||||||
84 | Date | 3/6/23 | Multiple event pop-ups after claiming daily reward | No | N/A | :17 | Gold reserve: 5k primary currency | Pop-up | $2.99 | N/A | No | 11:46 | ||||||||||||||
85 | Session Length | 15:24 | In-character intro to new event | No | N/A | :41 | ||||||||||||||||||||
86 | Starting XP Level | Day 4 (46%) | New character introduced | No | N/A | 2:47 | ||||||||||||||||||||
87 | Ending XP Level | Day 4 (92%) | Tutorial for event introduced previously | Yes | Interactive; Text; Visuals | 3:05 | ||||||||||||||||||||
88 | Starting Stage | 35 | Prompt to join a club | Yes | Interactive; Text; Visuals | 5:16 | ||||||||||||||||||||
89 | Ending Stage | 41 | In-character intro to new event | Yes | Text | 6:02 | ||||||||||||||||||||
90 | Session Difficulty 1-10 | 5 | Intro to glove boost item | Yes | Interactive; Text | 6:25 | ||||||||||||||||||||
91 | Hard level | No | N/A | 8:36 | ||||||||||||||||||||||
92 | Vault IAP ready | No | N/A | 11:46 | ||||||||||||||||||||||
93 | Summary | I was nearly able to complete a day in this session. There were multiple pop-ups in this session for events both new and old. Some new events were introduced via their own storylines by side characters. No starter IAPs were offered in this session, though the vault IAP was offered when it was fully filled. See the image gallery for this session here. | ||||||||||||||||||||||||
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100 |